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Warfare

menubutton_movearmy_on Behind this icon you will find your Army Headquarters. This is the place to give orders to all your infantry brigades, tank devisions and battle groups when all diplomacy and negotiation has failed.

You can give the following commands and execute the following actions with your own troops or to those troops that you have been given high command for (see Diplomacy):

  Select a foreign Army
man_movearmy2
By clicking left, you can select each visible foreign army. If they are close enough, information about their composition and constitution (morale) will be shown. Subsequent left clicks will select new armies.
 
Tip: If there are many different armies close by each other it can get hard to select the correct one. To help with this, you can right click near to that block of armies on the map and select the correct one from the appearing pop up menu.
 
  Select an own Army
man_movearmy3

By clicking left on an own army group, you select that army for giving commands. Before you can select another army, you have to either schedule a command for the currently selected one or you have to right click to deselect that army.

You can now see the selected army's properties. The strength of an army in battle is mainly influenced by its morale and mobilization.To reach a maximum mobilization of your armies, you will have to meet their oil demands. Armies will slow down, if the mobilization value is low.

The select units section shows the units the selected army consists of.

 
  Move Army
man_movearmy4
The most simple command to give to an army is to move somewhere. Just select an army you can control (left click) and then left click to a destination within the map. The shortest path that goes to that location and that traverses as less enemy soil as possible will be shown. To accept that path and to start moving the army immediately simply press the 'Move' button
 
Tip: If you do not want to see the path before accepting it, you can directly move the army by double left clicking the target location. 
 
  Split Army
Normally you do not want to move the whole army but leave behind a certain amount of men as garrison in a city. To achieve this, you can use the slider(s) on the right side of the Army Headquarter. For each type of units within that army (infantry, artillery, tanks, railguns, battleships) you can adjust the slider to choose the desired number of units within the newly seperated part.
By scheduling a command like move or attack, the chosen troops split from the previously existing army, forming a new one executing your orders.
 
Note: Armies join forces when they reach a common location and either have no additional command, or the same attack command. Thus you cannot have two seperate armies standing at one location without doing anything. 
 
  Move Army via an intermediate location
Sometimes you want to move your army a different way than the shortest path that has been proposed to you. In that case use the 'Via' button. You can simply select the desired army, press via and press to a location within the map. You will get the shortest path to that location. Afterwards, you can press via again and select another point. Then you will get the shortest path from the previously clicked at location to the newly selected one.
By this, you can incrementally build up a path that leads you whereever you want to go on the way you want to get there.
 
Tip: You can skip pressing the 'Via' button for each waypoint by Shift + Left Clicking on the locations in your path. Selectin multiple such waypoints by shift + left click and performing a normal double left click on the last target location is the most effective way to define a custom route for your army.
 
  Attack
To attack a hostile army or province, select an own army, press the 'Attack' button on the right side and left click on the target army or city. Your army will start moving there and attacks when it arrives at the traget location.
 
If an army contains long-range weapons, it will approach the enemy only until the first weapon is in range and starts bombarding.
 
Note: Some attacks occur automatically: when your moving army crosses path with a hostile army, or when it's way passes by the main city in a hostile province. If your army wins the fight, the remaining troops will execute the previously given command and commence moving into the original direction. 
 
Tip:  You can directly schedule an attack command for an already selected army by Ctrl + left clicking (Strg + left clicking) on the target army / location.
 
  Schedule a command for later execution
All move and attack commands can be scheduled for later execution. To do so, select the army that shall execute the command, press on the target location (or target army) until the path is visible (note that via waypoints will work as well) and then change the 'Arrival Time' to any time you like. The army will wait on its current location as long as necessary to arrive just in time at the target location.
Note: The shortcut commandos for moving and attacking do not work with the scheduler, as they immediately accept the default path without leaving the possibility of changing the arrival time.
 
 

  Unit Speeds

 

Unit type 

Home territory 

Foreign territory

Enemy territory 

Sea 

Infantry 

36 km/h 
(90 km/h)

25 km/h
(63 km/h)
12.5 km/h
(31 km/h)
21km/h

Artillery 

25 km/h
(62.5 km/h)

18 km/h
(43,75 km/h) 
9 km/h
(21.8 km/h) 
21 km/h

Tanks

36 km/h
(90 km/h)

25 km/h
(62.5 km/h)
12.5 km/h
(31 km/h)
21 km/h

Railguns 

--
(12.5 km/h)

--
(9 km/h) 
--
(4.4 km/h) 
21 km/h

Battleships 

-  

- - 30 km/h
  (*) denote speed on railways
 
 
 

  Remarks:

  • The speed of a compound army group consisting of different kinds of units is determined by the slowest unit. For example, if an infantry division is accompanied by an artillery brigade, the resulting army will travel at a maximum speed of 25 km/h.
  • Embarking and disembarking takes some time (3 hours). Harbors speed up that process to 1.5 hours. On enemy shores, these values will increase to 4.5 / 2.25 hours.
  • Lack of oil slows armies down. All movement that does not happen on railways needs oil to run. If you do not provide enough oil, your mobilization value will drop and your armies will not be able to travel at full speed. The lack of mobility also strongly effects their strength in battle.
 

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Last Updated ( Tuesday, 29 April 2008 )