Warfare
Behind this icon you will find your Army Headquarters.
This is the place to give orders to all your infantry brigades, tank
devisions and battle groups when all diplomacy and negotiation has
failed.
You can give the following commands and execute the following
actions with your own troops or to those troops that you have been
given high command for (see Diplomacy):
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Select a foreign Army
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By clicking left,
you can select each visible foreign army. If they are close enough,
information about their composition and constitution (morale) will be
shown. Subsequent left clicks will select new armies.
Tip: If there are many different armies close by each other it can get hard to select the correct one. To help with this, you can right click near to that block of armies on the map and select the correct one from the appearing pop up menu.
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Select an own Army

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By clicking left
on an own army group, you select that army for giving commands. Before
you can select another army, you have to either schedule a command for
the currently selected one or you have to right click to deselect that army.
You can now see the selected army's properties. The strength of an army in battle is mainly influenced by its morale and mobilization.To reach a maximum mobilization of your armies, you will have to meet their oil demands. Armies will slow down, if the mobilization value is low.
The select units section shows the units the selected army consists of.
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Move Army

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The most simple command to give to an army is to move somewhere. Just
select an army you can control (left click) and then left click to a
destination within the map. The shortest path that goes to that
location and that traverses as less enemy soil as possible will be
shown. To accept that path and to start moving the army immediately
simply press the 'Move' button.
Tip: If you do not want to see the path before accepting it, you can directly move the army by double left clicking the target location.
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Split Army
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Normally you do not want to move the whole army but leave behind a
certain amount of men as garrison in a city. To achieve this, you can
use the slider(s) on the right side of the Army Headquarter. For each
type of units within that army (infantry, artillery, tanks, railguns,
battleships) you can adjust the slider to choose the desired number of units within the newly seperated part.
By scheduling a command like move or attack, the chosen troops split
from the previously existing army, forming a new one executing your
orders.
Note: Armies join forces
when they reach a common location and either have no additional
command, or the same attack command. Thus you cannot have two seperate
armies standing at one location without doing anything.
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Move Army via an intermediate location
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Sometimes you want to move your army a different way than the shortest
path that has been proposed to you. In that case use the 'Via' button.
You can simply select the desired army, press via and press to a
location within the map. You will get the shortest path to that
location. Afterwards, you can press via again and select another point.
Then you will get the shortest path from the previously clicked at
location to the newly selected one.
By this, you can incrementally build up a path that leads you whereever you want to go on the way you want to get there.
Tip: You can skip pressing the 'Via' button for each waypoint by Shift + Left Clicking on
the locations in your path. Selectin multiple such waypoints by shift +
left click and performing a normal double left click on the last target
location is the most effective way to define a custom route for your
army.
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Attack |
To attack a hostile army or province, select an own army, press the 'Attack' button on
the right side and left click on the target army or city. Your army
will start moving there and attacks when it arrives at the traget
location.
If an army contains long-range weapons, it will approach the enemy only until the first weapon is in range and starts bombarding.
Note: Some attacks occur automatically:
when your moving army crosses path with a hostile army, or when it's
way passes by the main city in a hostile province. If your army wins
the fight, the remaining troops will execute the previously given
command and commence moving into the original direction.
Tip: You can directly schedule an attack command for an already selected army by Ctrl + left clicking (Strg + left clicking) on the target army / location.
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Schedule a command for later execution
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All move and attack commands can be scheduled for later execution. To
do so, select the army that shall execute the command, press on the
target location (or target army) until the path is visible (note that
via waypoints will work as well) and then change the 'Arrival Time'
to any time you like. The army will wait on its current location as
long as necessary to arrive just in time at the target location.
Note: The
shortcut commandos for moving and attacking do not work with the
scheduler, as they immediately accept the default path without leaving
the possibility of changing the arrival time.
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Unit Speeds
Unit type
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Home territory
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Foreign territory
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Enemy territory
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Sea
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Infantry
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36 km/h
(90 km/h)
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25 km/h
(63 km/h) |
12.5 km/h
(31 km/h)
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21km/h
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Artillery
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25 km/h
(62.5 km/h)
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18 km/h
(43,75 km/h) |
9 km/h
(21.8 km/h) |
21 km/h |
Tanks
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36 km/h
(90 km/h)
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25 km/h
(62.5 km/h)
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12.5 km/h
(31 km/h)
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21 km/h |
Railguns
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--
(12.5 km/h)
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--
(9 km/h) |
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(4.4 km/h) |
21 km/h |
Battleships
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-
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30 km/h |
(*) denote speed on railways
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Remarks:
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The speed of a compound army group consisting of different kinds of units is determined by the slowest unit.
For example, if an infantry division is accompanied by an artillery
brigade, the resulting army will travel at a maximum speed of 25 km/h.
- Embarking and disembarking takes some time (3 hours). Harbors speed up that process to 1.5 hours. On enemy shores, these values will increase to 4.5 / 2.25 hours.
- Lack of oil slows armies down. All movement that does not happen on railways needs oil to run. If you do not provide enough oil, your mobilization value will drop and your armies will not be able to travel at full speed. The lack of mobility also strongly effects their strength in battle.
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Last Updated ( Tuesday, 29 April 2008 )
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