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Spies get fun again
Friday, 13 June 2008

Numerous things will be fixed, changed and introduced over the following days. One major improvement will be the new spy system, including a completely new interface.

screenshot_spies_large
Spies can be recruited and dismissed in the Secret Service Headquarters with a single click. New spies will be added to the group of idle spies without mission. To assign a mission to these, a province can be selected in the map to assign one of four missions in the Province Overview, which is found next to the headquarters.


The Map of the secret service does not only show information about spies and their missions, but also general information about provinces and the results of spy missions for each day: Spied out armies are shown here directly. For all other results exist two reports for each day: A province-specific list showing information about provinces and spy activity there. A second list shows player-specific information: Trades, communications and public relations that spies could get their hands on.

There are four mission types, which all come with daily costs. Defence missions are only used in provinces owned by a player to prevent enemy spies to complete their missions. The other missions are used in foreign provinces.

icon_spy_defend Counter Espionage
icon_spy_intelligence Intelligence
icon_spy_economicalsabotage Economic Sabotage
icon_spy_militarysabotage Military Sabotage

Spies on defence mission counter and reveal enemy spy activity on your territory.

Counterspies cost 1000 pounds per day.

Spies on intelligence mission gather information about the enemy's diplomatic and economical activities. They can reveal
  • spy locations and missions
  • communications with other players
  • local armies
  • infos about resource production and trade
  • factory productions
Intelligence costs 2000 pounds per spy and day.
Spies on economical sabotage mission try to damage the enemy's resource production and morale. These missions include
  • destroying resources
  • stealing taxes
  • decreasing morale
  • changing privilege to military production
Economic sabotage costs 4000 pounds per spy and day.
Spies on military sabotage mission try to interfere with the enemy's military plans and infrastructure. Possible missions are
  • revealing all armies
  • damaging province upgrades
  • extending production times
  • changing privilege to resource production
Military sabotage costs 4000 pounds per spy and day.

 

Here is a list of changes of the spy system in contrast to the old one:

  • No more "I captured messages written by myself" messages.
  • No more "was too dangerous to get caught" messages. Spies are a lot more effective now. Almost every mission succeeds.
  • No more messages with information that one could also obtain by reading the Daily European.
  • All in all more useful missions and less useless ones.
  • Spies get caught very seldom if no counter spy is present in a province.
  • Higher costs for higher value. Besides higher acquisition costs, spies now have daily costs.
  • Better management of spies due to improved interface.
  • Better representation of spy activity due to reports sorted by provinces or players. Spied out armies are displayed as units on the map (they are even visible on the strategic map).

Hope you like it.

Last Updated ( Friday, 13 June 2008 )
 
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