HTML5 - 5th Round – Map dragging 2.0 (09/30/14 - 02:44PM)

The past weeks we worked a lot on the map drag performance in order to get the game faster and to so grant you a better gaming experience. In order to do so we improved a lot of technical issues e.g. we now buffer the fog of war. All these bigger and smaller changes result in a 60 % improvement boost in comparison to the former ...

HTML5 – Bugfixes and smaller improvements (09/09/14 - 02:30PM)

As the overall performance of the HTML5 client and a stable gameplay are still our focus goals at the moment we concentrated on a long list of smaller improvements the last week. Note that you have to reload the game to enable these changes. Here are the most important changes in ...

HTML5 - 4th Round – Loading bars on fire (09/03/14 - 12:59PM)

When asked how we could improve our game client, it became apparent that bandwidth usage and sluggish button-responses in the game where an issue for many of you. We focused on those and release a big performance boost today: The initial loading time will be reduced a lot (the game now needs only a fraction of the ...

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