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Economics & Resources

In total, there are three different types of resources that are very much needed by Europe's citizens, namely food, building materials, and energy. Luckily all those resources are available on the European territory.

At the beginning of your governance, your country will consist of 10 different provinces. Each province has a focus on one single resource that is being produced in large amounts to be shared throughout the nation.

Important facts:

  • Some provinces produce nearly twice the amount of resources than others.
    They are marked with two resource icons in the strategic map.
  • Most resources have a minimum need per day and per province.
  • Resource production is dependent on the contentedness or morale of the people living there.
  • Both, morale and production can be boosted by providing additional infrastructure to the province.

  (Back to the manual start page.)

Food

Food is the most important resource in Europe and it is needed in large amounts by your people. While in many continental provinces grain can be harvested, many coastal regions provide good opportunities for fishing.

Resource

Minimum Daily Needs

Consequences of Shortage

Complete
Food demand:

 1.200 tons
per day and province.
 Severe drop of morale.

Grain
map_grain

At least 875 of 1.200 tons
per day and province have to be grain.

 Severe drop of morale.

Fish
map_fish

 

No minimum amount of fish needed.

 

How to read this:  The total consumption of a type of resources is larger than the amount of the single needs. The additional request can be satisfied by any of the resources in that category. In this case this means, that each province requires 1.200 tons of food per province per day and 875 of these 1.200 tons have to be grain. It does not matter if the additional 425 are filled up with grain or with fish.

  (Back to the manual start page.)

Building Material

In order to maintain and improve the infrastructure of your country as well as to produce high-tech weaponry in your factories, you need as the underlying basis lumber and iron ore.

Resource

Minimum Daily Needs

Consequences of Shortage

 Complete
Material demand:

800 tons
per day and province.
 Drop of morale.

Lumber
map_wood

At least 250 / 800 tons
per day and province have to be lumber.

 Drop of morale.

Iron Ore
map_mining

At least 250 / 800 tons
per day and province have to be iron ore.
 Drop of morale.

  (Back to the manual start page.)

Energy 

Energy in all kinds is one of the resources with a most disputatious character. While coal will probably be needed in the later phases of your government to supply those new railways everyone is rumoring about, oil is the number one resource to keep your military running. Gas on the other hand serves as an excellent power supply in order to reach the daily minimum need saving lots of the other energy resources.

Both, the building and energy resources will gain more and more relevance when the upcoming industrialization of your country becomes capable of producing the most powerful machineries on the continent.

Resource

Minimum Daily Needs

Consequences of Shortage

 Complete
Energy demand:

800 tons
per day and province
+ oil needs
+ coal needs

 Drop of morale.

Coal
map_coal

  500 tons
per province with a railway.

 Railways will stop working
until they get repaired.

Gas
map_gas

No minimum amount of gas needed.  

Oil
map_oil

  8 barrels
per army unit
 Army travel speed decreases.

 

Industry & Trade

menubutton_trade_on Under this icon in your command center you can find the Department of Industry and Trade. This is closely related to the resources that have just been introduced as the following information and action possibilities can be found here:


 
  • See your daily production of all resources and compare it with your daily needs.
  • Specify a "Preferred to Use" resource.
  • Trade with other leaders.
  • Trade with the global market.
 
 

Remarks:

  • Make sure your stock and daily production meets the minimum needs for each resource. Otherwise, your nation will suffer under the aforementioned consequences.
  • Resources that are marked as being preferred to use will be used to fill up the demand for that type of resource. Other resources of that group will only be used if there is not enough in stock or being produced of the preferred one.
    For example: It is a good idea to set gas as a preferred resource. Then, all your gas stock will be used for fulfilling the energy needs and coal and oil will be saved as much as possible. In this way your storehouses will fill up with these resources that may be used to maintain railways and military or to build upgrades and weapons later on.
  • Besides simply trading resources you can as well trade armies, weapons or even whole provinces with other leaders.
  • Note that while resources are currently available in your stock immediately after the trade, armies or weapons like tanks will of course remain where they have been but are only put under your control. You should keep this in mind when trading troops far of your territory. (Or maybe even behind the well defeated border of your neighbor...)
 
 

 

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Last Updated ( Thursday, 02 October 2008 )