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Diplomacy

Foreign Affairs

menubutton_forreign_on Besides these aspects of publicity, the direct relations to your European neighbours are what matters most in a Europe where every leader is struggling for power and fighting their downfall. It is necessary to know your foes and to form strong alliances in order to stand up for a free and united Europe.
The area of Foreign Affairs in your command center is the place dedicated for cultivating these relations since you can send letters to friend or foe or to those that are still undecided, trying to convince them to form alliances may they be of military or simply economical character. 

The Foreign Affairs area is also the place to specify your neighbor relations. Depending on how much you trust them you can set the following relations:

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War
The continuation of diplomacy by other means. In this diplomatic state, any army of the enemy that is coming in range will be automatically attacked. Trades between nations at war at the stock market are not possible.
It is considered obligatory to declare war prior to the first military actions.
 
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Ceasefire/
Trade Embargo
During a trade embargo or a ceasefire, both nations involved can not trade with each other at the stock market. While troops of the other party are not bombarded automatically, any attempt of an army to pass an enemy city will be considered an act of war.
 
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Peace
The neutral state of affairs. Markets are open for trades between both nations. While armies can pass each other on international grounds, an attempt of passing an enemy province is considered an act of war.
 
Right of Way
Right of Way
If two nations are allied and fight side by side on the battlefield, it is obligatory to grant the partner right of way. By doing so, armies are able to travel foreign territory faster and without causing war.
This can also significantly cut the distance of remote provinces to the capital through the other countries territory, and thus improves province morale.
 
Shared Map
Shared Map
Granting another nation the right to view all military information is the highest level of international cooperation. Sharing the map enables a maximum degree of military cooperation and is a sign of trust, as a sneak attack on the other country becomes impossible.
 
 

 

   
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When selecting a country in the country list, the profile gives you general information about the player. Her e you can also change the diplomatic relation towards the country:

  • Change Status
    changes your status towards this country. Use this to declare war or grant rights.
  • Make Offer can be used to propose a deal  that both players agree on. Use this to end a war. You can also offer or request other goods in return of a diplomatic relation.
  • Ending a war:  Ending battles in the middle of the fight requires both players to agree on a ceasefire. If armies have to retreat from enemy territory, right-of-way is required.

Note:  Players that are controlled by the Artificial Intelligence (AI) either because they have replaced an inactive human or have been Non-Player-Characters (NPCs) from the beginning will respond to your actions. They will give you right of way for their territory after a couple of days of peace if you give it to them. The same holds for peace: Just make sure to stop the fighting for a couple of days while setting the peace-switch in the Foreign Affairs Treaties page. But be aware when declaring war: AI players will defend themselves and even counter attack at your weakest point so make sure to protect your common borders when in the situation to take out an AI country.


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Last Updated ( Tuesday, 23 September 2008 )